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Thursday 17 October 2013

Plants post SHSP

Hello.

Here again. This time with an analysis about plant decks post SHSP (in fact, post Melia release).

As everybody should know, plants tutor very well themselves. You can perform the basic play Super Solar Nutrient + Evil Thorn, Lonefire Blossom + Redox, Foolish Burial + Dandylion + Crane Crane, stalling with Gravirose and tutoring/milling in Stanby Phase.

But, post SHSP, things will change. Plant decks will focus on that Crane + Dandy combo to abuse Melia and its annoying effect. Despite the fact of summoning your monster in defense position (if you are going to synchro/xyz with it, or it is Lonefire, this doesn´t matter), Melia is an essential addition to your deck. So how can you focus on Melia?

You will have to build your deck to abuse or apply Melia´s effect as much and as soon as possible, without losing consistency and having strong monsters. This is the time when Dragon Rulers and its splashability come to our mind. You go through YGO Wikia, DN, YGOpro to have a nice filter on plant and plant-support monsters that fit Dragon Rulers´ attribute, and at first sight, you realize that there are no good Plant Water monsters apart from Lord Poison (wich is opponent dependant, therefore a bad choice). So, your first move is to pick those good plants and add Wind, Earth and Fire Dragon Rulers. The result is a bunch of plants and dragons that can work very well toghether.

An example of monster lineup:
(20)
3 Redox
3 Blaster
3 Tempest
1 Dandy
2 Crane
1 Lonefire
1 Tytannial
2 Debris Dragon
1 Spore
2 MaxxC
1 Neo-spacian Grand Mole (personal tech)

As you can see, i cut Card Trooper to 0, because Mythic Dragon Rulers can deal tons of damage with a single monster over a lone Trooper, and blind milling is not good because Glow-up Bulb isn´t legal anymore. The point here is to use dragons to deal damage or make lvl8 or lvl11 synchros by summoning Spore from your graveyard. Debris and MaxxC are self explanatory here. Mole is used against Ophion, Bujin Beast-Warriors, and another threats. Special mention to Tytannial; a lvl8 beastick that prevents from targeting and disrupts cards like Big Eye, Bujin cards, DPrison, CED, Swift Scarecrow, Effect Veiler, Ghostrick Witch, and so on.

Then, the spell lineup can be very easy to adjust. Add 1 Dark Hole, 1 Foolish Burial, 1 Book of Moon, 1 Gold Sarcophagus, 3 MST, 2 Enemy Controler, and maybe 1 Scapegoat (personal tech).

This leads us to the trap lineup. Be aware that the sum of our monster and spell lineups is 30 cards, so we have room for 10 traps (which i think is a high number), so you can run less traps and more monsters/spells, giving room for some techs that you want to test. Cards like Mirror Force, Return From the Different Dimension, Solemn Warning, CED, The Transmigration Prophecy, Raigeki Break/PWWB are good choices, and maybe you could try Pollinosis to control a bit and get rid of those Dandy tokens that accumulate mid/late game.

Taking all that into account, a sample decklist could be the following:

Monsters (20)
3 Redox
3 Blaster
3 Tempest
1 Dandy
2 Crane
1 Lonefire
1 Tytannial
2 Debris Dragon
1 Spore
2 MaxxC
1 Neo-spacian Grand Mole

Spells (10)
1 Dark Hole
1 Foolish Burial
1 Book of Moon
1 Gold Sarcophagus
3 MST
2 Enemy Controler
1 Scapegoat

Traps (10)
1 Solemn Warning
2 Mirror Force
1 CED
1 Return From the Different Dimension
2 Raigeki Break/PWWB
2 Pollinosis
1 The Transmigration Prophecy

Of course this is only a sample decklist; it needs some testing and some cards have to be added/removed, as well as some techs can be added.

In the next post, I will talk about plant decks Extra Deck choices and the reasoning of those choices.

Greetings.

1 comment:

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